Lost Dimensions

Chain Mods

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Coming Soon...

Posted by crysislostdimensions at 08:27 AM on June 18, 2009 Comments comments (371)

Coming Soon

City Assault Featured In 'PC Action' Mag

Posted by crysislostdimensions at 04:22 PM on February 24, 2009 Comments comments (386)

The recent update on City Assault grabbed a lot of attention to the German gaming community and our mod was recently featured in a German magazine called 'PC Action'. It's a shame we can't really read it but we shall try to figure it out!

 

Click on the image to enlarge it:

 

 

City Assault Fix 1.21

Posted by crysislostdimensions at 11:25 AM on January 20, 2009 Comments comments (7)

Mini update

Thanks to all those who downloaded version 1.2, and thanks to those that gave constructive critism.

in light of this, I was able to make some small changes, listed below, and hope that I have the time to update/fix any bigger changes in the future.

Changelog V 1.21:

  • You will get the correct number of marines this time (1.2 -problem with selecting 3 or 4)
  • The location of the objectives are shown on the Tab Map
  • Replaced some copyright posters with new posters


download link remains the same at City Assault

City Assault v1.2 Released

Posted by crysislostdimensions at 06:44 AM on January 12, 2009 Comments comments (1)

Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded. Crymod Download Here moddb link coming v.soon. Please vote for use at Moddb City Assault

Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include

Altered Gameplay

User Posted ImageUser Posted Image


Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.

Gun Training minigame

User Posted ImageUser Posted Image


In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible

Features:

  • City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
  • City Assault IA MP - a cutdown version of the city, go for 16 players.

Changelog V 1.2:

  • new opening cutscene and gameplay before the mission
  • weapons training minigame
  • new better cutscenes
  • added H&K UMP
  • new and improved Advanced AI
  • new FGs

Credits:

  • Jlim - Lead
  • Marco - Videos and cutscenes
  • Ror-Shak - H&K UMP
  • Rad15 - new AdvancedAI
  • Watbe - FG support
  • Nerv3 - FG support

City Assault Featured In 'Total PC Gaming' Mag!

Posted by crysislostdimensions at 12:34 PM on November 18, 2008 Comments comments (0)

Yes thats right, in issue 13 of 'Total PC Gaming' our mod, 'City Assault' was featured in their magazine; which is an amazing achievement for Chain Mods!

 

Lost Dimensions Screenshot Update

Posted by crysislostdimensions at 12:17 PM on October 15, 2008 Comments comments (0)

Hi there, I have just added some new screenshots on the website showing off the 'Island Entrance' you may check them out here: Screenshots

City Assault

Posted by crysislostdimensions at 06:08 AM on September 03, 2008 Comments comments (0)

  WATCH THE TRAILER HERE

As Chain mods is currently taking a break from Lost Dimensions, we decided to challenge the team to create a SP map within 10 days.
They were well up for the challenge!

The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

Thanks go to:
The Chain Mod team
DICY
Rad15

Links:
CryMod DB 
Trailer

Media Release 15th June

Posted by crysislostdimensions at 10:58 AM on June 15, 2008 Comments comments (14)

Those of you familiar with the ?Lara Croft: Lost Dimensions? mod will be aware of the legal issues surrounding our mod.
We originally planned to get a copyright licence to allow us to utilise the Name, Appearance and general franchise of ?Lara Croft? owned by Eidos.

However, after much discussion within our development team, we have finally decided that we will be dropping the ?Lara Croft? franchise from our mod.

This was such, as we felt too constrained by creating a ?Tomb Raider? game; we wanted more freedom in creating a story and gameplay elements that we felt would not have been appreciated by Tomb Raider fans.

It is unfortunate that we will no longer be including ?Lara Croft?, however, the only changes that we will need to make to this mod is to remove all references to the ?Lara Croft? franchise.

In terms of the content, story and gameplay, we are still using the same models and levels that we have created so far, the story has evolved into a much larger and immersive story, and the gameplay is split between action adventure and shooting.
We do not plan to make a copycat franchise of ?Tomb Raider,? but rather create our own unique characters and settings in relation to the story we have created. Any likeness to TR is purely coincidental.

The removal has caused minimal disruption to our mod; we were able to keep our original assets that we had created, and work on this mod has stream boated along with the addition of new members. The only asset we had to remove was the Lara Croft model, and we are currently in the process of creating a new and sexy female character.

So, on behalf of Chain Mods, I would like to introduce the new LOST DIMENSIONS.

  


The game will feature 12 different levels to span the twists of the story; the player will be immersed in wonderful environments, from dusty desert caves to thunderstorm flooded rainforests.





With an excellent team of mappers, our goal is to create a set of environments that you don?t just play ? you experience. With a variety of different settings, expect to suffer Cloisterphobia, Agoraphobia, Nyctophobia, Disorientation and Acousticophobia whilst maintaining flow, balance, emersion and fun!





Though I cannot reveal too much information about the storyline, it has been created through the principles of Hollywood scriptwriting, to ensure that it has good structure, narrative, tone and believable characters.





The gameplay features some cool new designs along with the stunning visuals provided by the engine:
- new characters
- new enemies / animal AI
- new weapons
- new vehicles
- a gameplay that will require more than just shooting and puzzle skills

- - expect nothing in this world to follow the physics you would expect! and make sure that you have all your senses at the ready - including your sixth sense - cos your gunna need more than just sight and sound when your in Pitch Black GunFire

Video Trailer
http://youtube.com/watch?v=WtJ9-Suxfj8


Members working on this mod:

Jlim & Marco - Leaders
Badas - SB mapper and concept artist
Crow - SB mapper jungle and rainforest
Watbe - SB mapper and FG
TripTucker - modeller
RCA - modeller
ExplosiveBullet - FG scripter
Zygurt - composer
TTmusic ? sound designer
VABG - Special thanks to

-------------------------------------------------------
If you would like to join our team ? please apply
HERE


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